*PICTURE
ALTERERED FOR APPEARANCE PURPOSES
THE
WHIRLWIND
FULL CONVERSION
REFLEX: 15 *10*
ATTRACTIVENESS: N/A
MA: 20 *20*
M/turn: 60m
MPH: 40mph
jump(up): 6m
(broad): 15m
BODY: 20(60)
*16*
Lift: 800kg
Throw: 200m
Damage Mod: +8
Hand-to-Hand:
Punch: 3d6+8
Kick: 6d6+8
PHYSICAL STRUCTURE
HEAD
SP:
40
SDP: 35 / 45
OPTIONS(OPTIC): 0 & 0
OPTIONS(AUDIO):
0
TORSO
SP:
40
SDP: 45 / 55
OPTIONS:
4
L.
ARM W/ HAND
SP:
40
SDP: 35 / 45
OPTIONS:
3
R.
ARM W/ HAND
SP:
40
SDP: 35 / 45
OPTIONS:
4
L.
LEG W/ FOOT
SP:
40
SDP: 35 / 45
OPTIONS:
2
R.
LEG W/ FOOT
SP:
40
SDP: 35 / 45
OPTIONS:
2
OPTION
PACKAGES
SENSOR
OPTIONS:
-
OPTICS: LL/IR/TA/AD/IE/THERMOGRAPHIC/TIMES-SQUARE
PLUS/TELEOPTICS
-
AUDIO: AMPLIFIED
HEARING / LEVEL DAMPNER / ENHANCED HEARING RANGE / LONG-RANGE RADIO with
6 FREQUENCIES & SCRAMBLER/ RADAR DETECTOR
-
SENSORY BOOM (CENTER
OF HEAD): TIGHT-BEAM TRANSMITTER / MICROOPTIC
-
CAMERA MOUNT (SHOULDER,
NEAR NECK): AUDIO/VIDEO TRANSMITTER + VIDEO IMAGER
-
MILITARY RADAR
(SEE MAXIMUM METAL)
-
SONAR
-
"SNIFFER" (SEE
DRAGOON)
-
GEIGER COUNTER
- RADIATION DETECTOR
WEAPON
SUBSYTEMS:
-
SWORD (4D6AP+8/6D6AP+8):
TELESCOPING BLADE STORED IN THE LEFT UPPER ARM OF THE WHIRLWIND.
THE TWO DAMAGES LISTED REPRESENT SINGLE AND DOUBLE HANDED USE, RESPECTIVELY.
THE BLADE IS EJECTED FROM ITS STORAGE SCABBARD AND LAUNCHED INTO THE LEFT
HAND OF THE WHIRLWIND (USE QUICKDRAW FOR INITIATIVE PURPOSES).
-
TORSO AND ALL FOUR
LIMBS CAN SUPPORT ALMOST ANY WEAPON SYSTEM MOUNTABLE (ONLY RESTRICTED BY
THE OPTION SPACES).
OTHER
OPTIONS:
-
CHIPWARE SOCKET
-
PAIN EDITOR
-
AMBIDEXTROUS CHIP
- THIS REVOLUTIONARY NEW CHIP ALLOWS NOT ONLY THE USE OF EACH HAND EQUALLY,
BUT CAN USE BOTH AT THE SAME TIME WITH NO PENALTY!
-
COMBAT CRYSTAL
- ADAPTED FROM THE DRAGOON'S, THE COMBAT CRYSTAL ALLOWS 6 WHIRLWINDS TO
COORDINATE THEIR ACTIONS. UNLIKE THE DRAGOON'S CHIP HOWEVER, THIS
DOES NOT RESTRICT INDIVIDUAL THOUGHT AND ACTION. (+1 TO INITIATIVE,
+2 TO AWARENESS AND DEFENSE ROLLS)
-
CRONOMETER
-
THERMAL DAM - SOPHISTICATED
HEAT BLEEDING SYSTEM, GIVING A -5 TO ANY IR-BASED AWARENESS ROLLS.
-
AMMO HOPPER - BACKMOUNTED
(AND REMOVABLE) HOLDS 20x THE WEAPON'S STANDARD AMMO CAPACITY
-
LOCATOR BEACON
- 100km RANGE
-
IFF TRANSPONDER
-
SHIELDING - PRETECTION
FROM MICROWAVES, RADIATION, AND SUCH
-
CHAMELEON ASSIMILATION
SYSTEM - THIS IS A BUILT-IN DIGITAL CAMOFLAGE SYSTEM WHICH MAKES THE BORG
BLEND INTO ITS SURROUNDINGS, GRANTING A -4 AWARENESS. (SEE MILITECH
GHOSTSUIT)
-
CYBERSTERIODS -
THIS IS THE FIRST BORG TO HAVE USED THE NEW CYBERSTERIODS AS A STANDARD
OPTION. THE INTERNALLY STORED POWER PACKS PROVIDE THE STEROIDS WITH
20 HOURS OF CONTINUOUS, NON-STOP USAGE. CAN BE ACTIVATED BY USE OF
A MENTAL 'FLIP-SWITCH'
TOTAL
PACKAGE COSTS:
100,000
EB
37D6+4
HUMANITY
Basically THE WHIRLWIND Full-body conversion boils down to one thing, a
walking, stomping gun-platform. The Whirlwind fills in the roles
that the Dragoon is not worthy or built to be in. Whirlwind was designed
to offer long range support, cover-fire, suppressive fire, and if given
the right armaments, it can be used as an anti-aircraft fire-station.
Whirlwinds have proven themselves adequate for garrison and security roles,
as they are not as cold as Dragoons, and retain individual thought.
For this reason, a low caliber-high magazine minigun or gatling gun combination
is chosen frequently. This, combined with a carried, long-range,
grenade launcher or magazined bazooka can provide deadly long range havok.
It is common practice for the standard issue sword to not be left behind.
Many borg's profess that it is best to handle 'meat-puppets' one-on-one
without wasting precious ammo which might be better suited to dissabling
that incoming Osprey or AV.
During the Whirlwind's testing periods, the developers added the Chameleon
system. This allowed greater role flexability to the Whirlwind combat
borg. Now it had moved from the stationary, or lumbering combat platform
to something that could take a more guerrila or covert role. Combined
with the IR bleeding system, the Whirlwind is significantly protected against
attack and detection.
The Whirlwind is also the first borg to carry the 'Cybersteroids' as
a standard package option. This was built into the design to help
the Whirlwind take hits from larger rounds, and be able to carry heavier,
and higher recoiling weapons. The Whirlwind, though underarmored
to take on any Assault Power Armor Suits (Like the Nemesis), it can hold
its own against any combat borg, meat soldier, light artillary and vehicles,
and some of the heavier PA suits. All this and a sleek shape showing
off its power and grace.
An obvious problem with this system, much like the Dragoon, is inevitability
of cyberpsychosis. This has been reduced by putting applicants through
a severe screening process, and preparing them, slowly, to the shock the
new system will put on their senses. Using Virtual Reality, the Net,
and braindances, the participants can slowly adjust to their waiting bodies.
The effect of this training is that humanity loss is reduced by a third
of the amount calculated. Again, the user of the bodies are put into
Biopods, but unlike Dragoon users, Whirlwind operators are issued a replicated
Gemini body for their off duty hours. This issued Gemini body will
be almost exactly like the meat body they just shed (NEARLY IMPOSSIBLE
role to tell the difference). This helps the mind of the operator
adjust and deal with the Whirlwind's sophisticated technosystems.(This
also contributes to that 1/3 reduction in HL-to both the Whirlwind and
the Gemini).
It is rumored that the developers are working on both a PA version
of the Whirlwind, and a Mk II version which will stride into the battlefield
armored heavier than it's predicessor (like SP 65 or such)
GM's NOTE: Operators of Whirlwinds now will have 2 empathy
and humanity scores. 1 for each body. If the operator begins
using a third body, total up the HL as normal). Also, if the user
of the body has not undergone all this training before the conversion,
he/she takes FULL humanity loss using the listed HL rolls)