WINGS:
Bird/ Angel Wings | 10d6+10(minimum of 20 HL) | 15,000 eb(CR) |
Bat/ Dragon Wings | 13d6+10(Minimum of 25 HL) | 15,000 eb(CR) |
Game effects:
These are rarely seen for 2 reasons, they make many people go over the
edge, and they cost a fortune. However for those who can afford it,
it is worth while. Flight: The flier can flap(actively fly) for their
Body score in minutes..after which they must make endurance scores, at
an increasing -1 penalty for every minute after the first extra(GM's, this
means that they'll have to stop some time). If an Endurance check
is failed, then the flyer must make a consciousness check, failure means
that they are exhausted and black out, tumbling earthward. There
is a way to avoid fatigue, or at least reduce it, and that is gliding.
Flight has a natural -1 manuevering penalty, but gliding raises that penalty
to -2. For every round of full gliding, reduce the fatigue check
by 1(ex. from -3 to -2). If you have no fatigue penalties, then there
is no affect, except that you gain back half a minute to actively fly.
There is no
real difference between the two wings, just look, and the look you wish
to accomplish(Remember, style is everything).
Both types
have an SDP = to the Body score of the person. Being shot at from
the front 1/4 of a chance the wings will be hit(unless wrapped around the
person then it becomes 1-8 means they were shot). If fully deployed,
a miss has half a chance of still hitting a wing. If shot from behind
the changes of a wing hit are 8 out of 10. When shot, the wings DO
bleed, and the bearer of those wings will feel the pain(nerves must be
run through the wings for proper flight). However, the damage that
is done, is only stun, when concerning the bearer. If in flight,
and stun fails, he plummets towards the ground.
WING OPTIONS:
Trim lights(no you can't blind people with them, chOOh head)
Extra SDP(Feathered only)
Armored(Bat only)(SP:5 max)
Tatoos(light or regular)
restraint strap(A must for those who desire max concealability)
Trim Lights | 1d6+1 | 300(N) |
Extra SDP | 1/per point | new score * 100(N) |
Extra SP | 2/per point | new score *350(N) |
restraint strap | N/A | 150(plus any styling costs from Chromebook 4) |
cybernetic restraint strap | 1d6+2 | 300(M) |