Ever found it weird, maybe even irritating, how players can buy 5 grenades for the price of one good handgun? Anything about that seem wrong to you? It should. Sure they are one shot weapons of destruction, but one grenade can cause more damage than a bullet, and sometimes more than a fully loaded gun. But at only 30 eb a pop, even teeny-boppers could afford these destructive little explosives (taking into account, of course, they can get a hold of a dealer in the first place), and you thought that school shootings were bad.
The fact something saying poor or rare availability never seems to factor into anything (excellent and common are usually left alone, unless common sense screams at you to do otherwise). To help illustrate this, I've come up with a system for availability resolution, Streetwise (or Streetdeal) checks! Resource can be used by corporates if trying to aquire the item through the company or "official" means. Poor availability items are aquired on average to difficult rolls, and rare are gained on difficult to nearly impossible rolls.
E | 75% - List Price | no roll |
C | 90% - 120% | average (worst case) |
P | 200% - 250% | average - difficult |
R | 300% - 400% and or "hidden" costs | difficult - nearly impossible |
This should help curb (or balance) your players' cravings for 40 kilos of C-6.