BLUE
BOOKING: THE LOST ART
Written by David
KNIGHTHAWK Simpson
<dsknighthawk@yahoo.com>
Remember when
you knew so much about your character, you could have almost sworn he
or
she was one of your best friends? I do. Unfortunately, when
I try to get a blue book from someone, I get a text that is so
scratchy,
filled with holes, and inconsistent that it is WORSE than not getting
one(which
is more often the case).
Lemme start
off as saying:
PEOPLE, IT IS NOT THAT HARD
TO DO THIS!!! TAKE A LITTLE TIME AND IMAGINATION AND PUT YOUR
WRITING
CLASSES TO GOOD USAGE!
What is a blue
book? A blue book, as far as I understand it, came from those
little
examination books they force students to use for midterms and final
exams
in college. In terms of gaming, a blue book is a written,
detailed
view of the character. It is above and beyond the character
sheet.
Blue books typically cover everything from a brief overview of the
character's
past to his worst fears. A complete blue book will include a
character's
history, likes, dislikes, hopes and aspirations, a brief overview of
his
personality and his motivations. For some games like Cyberpunk,
it
is a wise idea to also detail relatives.
My character's
blue book currently contains only his history. To this I plan to
add more.
Cyberpunk's
LIFE PATH and BACKGROUND determination system makes blue booking a
snap.
Think of blue booking this way: all the details you have on your
hard copy make up the skeleton of your character, a blue book puts meat
on the bones, fleshes out the character.
R. Talsorian
Games provides the player with a jumping point for character write
ups.
They give you all the basic starting information, all you have to do is
develop it. It is as if R. Talsorian gave you a lump of clay and
said, make a pot. Now, everyone's interpretation of a pot is
different,
however, the principle of the pot will not be denied. It can be
anything
from a pinch pot, to a pitcher of some sort. You can make it as
flowerful
and detailed or as simple as you desire.
Now here
is my view on the basic way to start blue booking your character:
- Catalogue all important and/or relevant
data (this is the most important step, without this, you can't do the
others)
- Organize the data into a chronological
order
- Decide on settings, characters,
dialouge (if you are up to it and if relevant)
- Start to fill in the details and
start tying things together
- After the history, describe the
character's current situation, pursuits, etc. Remember, the more
blanks you fill in, the more realistic the character becomes.
I know some players
are reading this and thinking that this is just a tool or trick created
by GMs to torture, molest, and make a player character's life a
complete
and utter hell...well, for the most part you are wrong. I admit
the
usage that blue books get is mostly for plot hooks, but most GMs I've
talked
to and worked with use it for the same things I do, as dramatic hooks
and
situations. That old lover or hated associate just might come
back
to haunt you ... they seem to have a strong tendancy to do that, don't
they?
Well, this
concludes what I have to say about blue booking. I hope I was
able
to clear some things up for you. Remember, all it takes is a
little
imagination, organization, and time (and sometimes a six pack of Jolt ).