So you think
you are
Punking?
written by David KNIGHTHAWK Simpson <dsknighthawk@yahoo.com>
So, you think
you are really punking? You think that you have got the whole
feel
down with you just showing up with your Hard copy, a few dice and your
pencil? Without the feel you aren't even a weefle-runner
Choomba.
You need to have the attitude to accompany your chrome. If you
are
gonna play Cyberpunk, you need to BE Cyberpunk, am I making myself
crystal
clear CHOOH head? Here are a few things that have helped me
survive
this long, both as a GM and as a player. So, are you scoper, or
are
you just waiting to become an official Bodybank donor? Saddle up
you juves, cuz here comes the future, hard, fast, and in your face.
Music
Lighting
Clothing
Accessories
MUSIC
Music is different
from campaign to campaign. It all depends on the theme of the
game.
It's pretty obvious that if you are having a very romantic game or
session,
blaring Metallica isn't going to do the trick. The following is a
list of the music I've used to set the mood in my Campaigns:
KMFDM - Perfect to
energize
a fire fight,
Underworld - Their faster stuff
is also great for combat, slower selections work well to get your
players
paranoid
Prodigy - Nice for the same
reasons above
Orbital - Nice for dance club
scenes and sometimes romantic scenes
New Order - DEFINITELY for
romantic scenes...also for scenes of leisure
HACKERS soundtrack(both) -
Great way to go for music
Dire Straits - great for role
playing during traveling scenes
Louis Armstrong - good for
a jazz theme campaign
The AKIRA soundtrack - tracks:
1,2, and 9 really helped me out
The ROBOTECH soundtrack-great
for a variety of things,especially with all the instrumentals
Of
this list, I favor the KMFDM,
HACKERS, and ROBOTECH soundtracks the most. KMFDM is great for
the
angst, violence, and revolutionary messages...the essence of
Cyberpunk.
HACKERS and the bands/groups on the HACKERS soundtracks are great for a
lot of things. Especially for someone who has the music and seen
the movie, playing COWGIRL(by Underworld) in the bg during a netrun
really
enhances the experience...well...for some of us it does. AKIRA,
for
those who have seen the movie...the music will mean something,
otherwise
it isn't worth using too much, I think.
ROBOTECH,
now, before you bust a gut laughing, realize something, the music done
by LANCER(the songs from Look Up The Sky Is Falling - We
Will
Win) is VERY REVOLUTIONARY. A little background for those who
have
never seen ROBOTECH, or have no idea what I am talking about.
Lancer
is a soldier who went into an underground war against an alien race
called
the INVID. He assumed an alternate ID, Yellow Dancer, and from
this
he went from town to town singing for the masses. His music,
though
softly sung, spoke loudly about war, and oppression...it became REBEL
ROUSER
music...in my opinion, Lancer is up there in what a ROCKERBOY should
be.
Now getting back to the point, the instrumental music is great for
almost
any situation. Combat, romance, mystery, solitary paranoia,
realizations,
chase scenes, arguments, folly scenes(nicely done by: THE ROBOTECH
FOLLIES),
you name it, it's in there somewhere.
As
displayed, music plays MANY
roles in a campaign. This is where being an inventive GM
helps.Qued
tapes, multiple CD players, or an assistant to quickly switch CD's,
Records,
or tapes helps a lot. The music helps to give the game a
cinematic
feel, a film noire if you will. The key is, not to blast the
music,
also, don't over do the music usage. Usage of music is not a
reason
to slack off with your story. Remember, the music is a tool...use
it, don't abuse it.
LIGHTING
Lighting
can help a lot, but it isn't as big a thing as MUSIC. Also,
lighting
can be SO tricky to do. In most cases you are gonna be tempted to
turn out all the lights, or at least dim them heavily, and then break
out
with the black lamps. This is not always the best way to
go.
Sometimes a little more effort should be put into lighting. Get
some
orange ceran-wrap...cut some oddly shaped holes in it, then spread it
over
and upturned lamp, so it spreads over the ceiling. Newbies will
most
likely be the first to point out, "Your lamp in broken" or "What the
hell?
ARGH! My eyes!". The rest of us will probably just nod our
approval.
If pinned for an explanation, tell them it is either a)
Sunset/sunrise
or b) It's all the damn pollution hanging over the area. Also,
take
into consideration, that if the lighting is too dark or messed up, you
won't be able to read your notes, and your players, their
characters.
The light MUST be playable in. Things to take into consideration.
CLOTHING
Clothing,
pretty simple to start, a bit more
is done by the TRUELY elite. Newbies and munchkins will come
dressed
up in a trenchcoat and/or mirrorshades. (Personal Note: I started
out this way. If the player is new to the game, or new to getting
into character, this is acceptable. However, I personally have no
tolerance for munchkins....of any sort.) A good role-player will
go beyond that. For example, I'll give you an idea of how I dress
for a live gaming session: All black, black Longcoat, mirror
shades
(usually wrap arounds), black mid-shin paratrooper boots, fingerless
black
leather gloves, my hair is occassionally dyed a medium blue, I also use
my improvised "interface plugs" (basically some old wires jammed into a
small aluminum plate, set in fake skin, placed on the back of my neck,
and then a small thin washer fixed to the side of my temples.
This
can also help a lot to put a player into character. Change this
accordingly
for sex, age, personal style, and character role.
ACCESSORIES
This are is
a bit more general than the others.
Accessories can be anything from a 3D map, to drawings and
diagrams.
Remember, the more you help your players visualize what is going on,
the
easier the game will flow. And you don't need to be an artist to
get a drawing, picture or diagram...why else would stores send us
catalogs?
Cut some pictures out of magazines, newspapers(also a great place to
grab
game plots), books (watch out what books you cut them from though...I
don't
want any nasty letters from schools complaining about their books),
flyers,
anything really. If you got photoshop, and are any good, you can
draw company logos, and edit some pictures. If you are really
good,
here is a nice little project: grab a Victorias secret catalog, cut out
a full body shot, and scan it in. put some clothing on her (if
you
believe in that kind of thing). Here comes the cool part, select
the bent arm (what do you mean there isn't a bent arm? THERE IS
ALWAYS
A BENT ARM! ), select it and chrome that bad girl up. Congrats,
you've
just made your own punktress. I've seen many people do this, and
do it WELL. Now I know what you are saying, what if I don't have
time to do all of this? Simple, you had enough time to find this
article, now surf the rest of the internet. EVERYWHERE there are
pictures that would fit in great to your character or campaign.
Anime
sites are great sources of artwork. Also, if you are really big
on
anime, they are a great source for putting a little meat on your
character.