Well, isn't it
fun to have a group of solo's all
with an empathy of 10? Let's look at what an empathy score of 10
really
means.
A good example of an empathy 10 character would
be Belldandy from Oh My Goddess! (aka Ah My Goddess!).
She does not let harm come to any, as long as it is within her power to
do so. A good example of this being that she has the power using
the "God's CD" to lock away the demon Mara, however, if she seals Mara
away, the seal cannot be broken for 500 years. Belldandy believes
this to be even too harsh for the demon. When a character shows
sympathy
for his or her most hated foe, that is a good example of an empathy 10
character. However, let us not forget that even empathy 10
characters
do snap, so do not let a character who snaps at one point or another
immediate
move you to make their new score a 2.
Now, getting to how all this deals with roles, your
profesional career choice will have a great many effects on one's
empathy.
Let's face it, if you kill people for a living, you aren't likely to
feel
sorry for many of them. This is why, I recommend reflecting this
by putting a roof on certain role's empathy scores. More or less,
if the role is strongly related to combat, the empathy score will not
be
any higher than an 8.
On the flip side of the coin, those who do things
to save lives, will likely have an empathy of average rating or
higher.
This is why , when medtechs are made, I recommend a minimum empathy
score
of 5. However, do not apply this to medtechs with a killing base,
instead use the combat-role rule. For example, Player A is making
a medtech character, then generally he would have the minimum empathy 5
score impossed upon him; however, he declares that his character's
profession
is making poisons, and harmful biotoxins, then the combat-role rule of
an empathy score of 8 or less would be applied. (I personally
would
make it 6 or less in such a case, but that's just me.)
Now, I understand some people might be looking at
their fixers, corps, cops, rockers, and people who don't fall into the
previous catagories, I recommend, for them, that they wait on what
their
personalities are, THEN decide what their empathy score should be.
As always, if the player can come up with a good
enough reason, and role-play the empathy score for their
character,
then I say, "Do it!" These rules and comments are in no way
binding.
I can see solo's who don't like killing but do it for one reason or
another,
I could see a Medtechie who hates people so much that he takes his
appendectomy
patients and replaces their limbs with cybernetics while he's got them
on the table. Anything is possible, it's a sick, sad world out
there.
A short chart below shows some sample ranges for
roles and their empathies.
Rockerboy | 5-10 | Solo | 2-8 |
Techie | 2-9 | Medtechie | 5-10 |
Netrunner | 2-8 | Nomad | 3-10 |
Cop | 4-8 | Corp | 2-9 |
Fixer | 2-6 | Media | 2-9 |
Assassin | 2-7 | PA Trooper | 2-8 |
Prostitute/Stripper | 4-10 | Prowler | 3-8 |
Scientist | 2-10 | Gang Member | 2-7 |