PLAYERS AND STUPIDITY
As for the players (which this is TRUELY aimed at),
I feel that players too frequently avoid whatever point the Referee is
trying to make, purposefully being obtuse. For example, I had a
Nomad
be confronted by a shadowy figure (not neccessarily a Fixer...infact it
was a Prowler as I recall); now, the Nomad has NO reputation, most
people
don't even know he's alive, much less that the guy is looking for
specific
information. Now the shadowy figure, right from the start
addresses
him by name AND tells him that he can get him the specific information
the Nomad is looking for. Now, anyone with half a brain would
have
asked the most important questions an unknown character can ask: "who
are
you?","how do you know me?","what do you want?", etc. Basic
questions
that anyone even in REAL LIFE would ask (sure as shit I would).
What
did the Nomad do? (oh, by the way, he had a serious personality and was
neutral to people but was more inclined to like them) The Nomad
pulls
out his Colt .45 and points at the man in the shadows. Needless
to
say, the shadowy figure took off, and the characters spent the next 3
weeks
of game playing trying to find the information they could have easily
gotten
from this one guy. It's things like this that make Game Runners
and
other players so peeved off. So, to players out there who think
that
the barrel of a gun is the end all and be all of the Cyberpunk
universe,
think and double think your actions before you announce them.
When
two minutes is weighed against three weeks, believe me, your party and
GM will thank you.
WOUNDS AND ROLE-PLAYING THEM
Getting shot, too many players view it as just
checked
off boxes indicating they are closer to death, but what a gun shot
REALLY
means is blood, pain, sweat, tears, and paralysis of said area.
Let's
face it, how many times has a character taken a gunshot wound to the
leg,
and kept on running, even if it was a light wound (we'll say 4
points)?
No one in their right mind, or with a super high body could withstand
the
IMMENSE pain of running on a leg that's got a bullet lodged in it (or
with
a pair of holes if it slices right through). Now on the other
hand
I could see a person hobling along with a shot leg (When I got hit by a
car I was hobling pretty well on a twice broken foot - saved by a
paratrooper's
boot by the way). What really gets me it when charactersare shot
up to critical or beyond, and even with all the penalties, are still
staying
in the fight, and acting like it's a minor scratch or something along
those
lines. Remember, when half your intestines are laying on the
pavement
beside you, holding a rifle is going to be one of the furthest things
on
your mind. Now I can understand what you people are trying to do,
"the valiant soldier, warrior who will fight to the bitter end" and
that
is good, IF that is your character, personally, mine would prefer to
run
away to fight another hour (or day depending on the contract).
Remember
also, adreneline will null and dampen sensations, BUT that doesn't mean
that the shock of seeing it won't affect you mentally. Remember,
seeing your guts hanging out can sometimes be WORSE than the
pain!
Shock sucks like that.
ENCUMBERANCE AND YOUR CHARACTER
Ahh, it's so nice to carry Full Metal Gear, a
backpack
overflowing with equipment, two large rifles, and three sidearms, each
with enough ammunition to support a small guerilla force. NO IT
ISN'T!!!
Think about it, if a swat team officer coud carry that much armor, and
ammo, and was capable of REALLY using it, don't you think he
would?
Sure thing he would. Now, simply put, weight slows people
down.
How fast can you run carrying 100 lbs. of stuff on your back? Not
very. Most soldiers only carry about 15 or 20 pounds of gear at
any
one time (then add clothing too). A fully loaded rifle weighs
about
7 or 8 lbs. That's a lot to have to swing around. Any more
than that and you have left the realm of fully-automatic assault
weapons.
(now you are talking things that require bipods and non-automatic
hunting
rifles). Not only does excessive weigh slow us down, but it
hinders
our movements, and wears us out. That is why, a player (and
sometimes
the GM has to step in) should be realistic in what his character
carries.
For example, Trax can be found carrying his two fighting knives (either
one in each boot, on up each sleeve, or combination), Gamad light
Pistol
(in a quickdraw holster in his arm) a Mustang Arms Mark III (usually
inside
his jacket, shoulder holster, or hanging off his belt) and a Militech
10
SMG (always inside the jacket) and/or a Malorian Arms Heavy Fletchet
Pistol
(also in his Jacket). he usually has a few clips stashed about on
his person, all in all this isn't a whole lot of weight. And most
of the time he'll go out with only his Gamad, knives, and that which is
built into his body. And at times like this (usually him going
about
the city pretty casually) he won't even carry a pistol reload (take a
look
at his handgun skill and you'll know why). Also, you'll notice my
character's standard wear is very lightly armored. Why?
Well,
first and foremost, I'd rather have my guy wearing a shirt and jacket
comfortably
and stylishly than having him weighed down by obvious and lame-looking
armor. Sure, a good Rifle slug, or Barrett-Arasaka will rip him
apart,
but first of all how often does that happen in the game? And
second,
the shooter better be a VERY good shot, because usually they don't get
a second. Second point about his dress: armor, and most clothing,
is VERY HOT to wear in the heated southern California cities, so he
dresses
appropriately. Remember, style is everything.
So, I'll allow the GM's and players out there come
up with their own rules regarding weight, and their characters (though
I use a hinderance on REF & MA scores).