GENOMUTANTS
STATS
INT 1
|
REF 11
|
MA 12
|
BOD 12
|
COOL 12
|
EMP 1
|
SKILLS
Combat Sense +5 |
Claws +8 |
Built in Weapon +8 |
Bite +8 |
Shadow/Track +8 |
Stealth +8 |
Climb
+7 |
Dodge +5 |
Built-In Weapons
Grenade Launcher |
-1 |
7d6 (5m/rad) |
30 |
2 |
VR |
150m |
Rocket Launcher |
-1 |
5d10 (7m/rad) |
15 |
2 |
VR |
800m |
Laser Projector |
+1 |
4d6 |
25 |
1/3 |
VR |
250m |
Genomutants are genetically engineered
battle beasts. They serve no other purpose. These jibbering
freaks of science have developed their own social structure. This
structure resembles that of a colony (though there is no queen and the
genomutants lack reproductive means). These creatures typically are
found in a defensive role, even long after their protectorate has been
eradicated. These creatures being that they are artificial, do not
require a typical organism's life-sustaining requirements (food, water,
etc.). The genomutant exists in one of two states, active and hybernating.
When the genomutant is grown, one of the 3 afore-mentioned weapons is mounted
on its back. The ammunition (or power pack for Laser Projectors)
is contained within the chest and abdomine. The genomutant dies when
all its ammunition is expended or shot to death. If the mutation's
weapon is exhausted, a 2 kg package of plastique (also located in
the genomutant's chest cavity) goes off. Every time the genomutant
takes a round to the torso, there is a 15% chance the plastique is hit
and goes off.