DRUGS
by Dave Knighthawk Simpson <dsknighthawk@yahoo.com>



Shock Kerasine
Halter Hustle
Doze


SHOCK
Type: Increased Endurance  Strength: +3
Difficulty: 16 Cost: 400
Duration: 1d10+1 hours
    "The little derm with the big kick."  This is 2020's answer to caffeine.  In an age where the action never stops, and the parties never end, you can't stand to fall asleep in the middle of a dance club.  Slip one of these patches anywhere on your skin, and you're ready to go for hours!  Sudden ceasing of the drug will frequently result in psychological withdrawal symptoms.

HALTER
Type: Contraceptive  Strength: +1
Difficulty: 6 Cost: 150
Duration: 1d10+1 minutes
     A cheap contraceptive, typically seen within the vicinity of horny teenagers who want a pill that'll take care of any "oven problems" after the deed is done.  The underpublicized drawback to this drug, its reputation for causing sterility.
Doze
Type: Soporific  Strength: +3
Difficulty: 6 Cost: 150
Duration: 1d10+1 minutes
     This is the drug contained within "Doze Grenades" and "Nighty-Night Mugger" (45eb).  What makes this drug especially vindictive is that while the victim is unconcious, and after he wakes up, he'll or she'll still be hallucinating (this lasts for 24 hours after exposure).
Hustle
Type: Steroid / Pain Negation  Strength: +5
Difficulty: 25 Cost: 625
Duration: special
     Hustle is the newest word in steroids.  Everytime Hustle is injected, it causes rapid growth of muscle tissue, causing a temporary(1d10 minutes) 1d6-BTM increase in the body stat (It will always raise the BODY score by 1 point).  In addition to this temporary increase, every time the drug is taken, it slowly begins to raise the perminent body score.  The drug must be taken a number of times equal to the current body score (example: Character A has BODY of 5, the drug must be taken 5 times to raise his score 1 point, but when he reaches BODY 6, he must now take another 6 doses to raise it to 7, etc.).  The span between injections can be no more than 1 week (any more than that, and reduce the injection count by 1).  The pain negational properties last 1d10+1 minutes, and cause perminent pain negation 30% of the time, this means all feeling is lost, no more heat, cold, pain or PLEASURE, this sensory depravation causes a 1d6+1 EMP loss.  The EMP can only be restored by having the nerves rebuilt (a full body nervous-system reconstruction can cost anywhere from 10,000 eb and up, but is ultimately left to the GM to decide).  Although it pumps you up physically, the user gets beat down mentally.  Common side-effects include increased irritability (Aggressive Behavior) and delusions of invulnerability (delusions).  Hustle also tends to be highly addictive (psychological addiction).
Kerasine
Type: Special  Strength: +5
Difficulty: 25 Cost: Special
Duration: special