Okay, how this system works:
This is a system of hit locations, and the Damage is all dependant
on what gets through the armor.
When the effect says "Damage", that means the base damage that has
gotten through the armor. This usually gets modified in some way.
For shots to the abdomen (anything between the bottom of the rib cage
and top of the pelvis), the damage level is increased by 1. This
means that if the damage to the character is a light wound, you treat it
like a serious wound. Shots to the stomach and abdomen are the most
painful shots. (this is mainly due to the fact that the admonious
rectus is always flexed, and with a hole in it...well, you figure it out.)
When the Location says Glance, this means that the bullet, or knife
either grazed the person, or ricocheted off a bone. This does cause
LETHAL damage.
When the effect says "Disable" with a percentage, this is the percentage
that the target will actually be disabled. Different areas have different
effects from being disabled.
SHOULDER |
The whole arm goes limp. Performing actions with that arm becomes
extremely difficult & painful or impossible |
UPPER ARM |
The arm cannot curl, actions requiring either the tricep or bicep cause
the victim more pain (EXTREME pain) |
FOREARM |
Using the hand is difficult if not impossible, the ulna is likely broken,
or important muscles have been thoroughly ruined. |
HAND |
The hand is useless, grabbing or finger manipulation is nearly or is
impossible |
SPINE |
It is likely that the character is now PERMINENTLY paralyzed from the
injury down. Lower lumbar reconstruction or nanites may repair this
damage, but some cases are beyond repair. |
THIGH |
The leg cannot support the weight, a weight bearing tool (crutches,
etc.) is need. The character usually falls over right away when this
occurres. |
SHIN/FOOT |
Same results as the Thigh. |
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