Richard's Rejects -
Nomad Tribe
Richard's Rejects is a
mobile nation composed primarily of sideshow "exhibits". Seeking
to find a place where they will be away from the prying eyes of "normal"
people, they roam the wastes. To keep the convoy rolling to their
final destination, they prefer to work as migrant farmers or laborers,
but will do many other assorted jobs, reserving illegal operations for
only the most desperate of situations.
Richard: 56 year-old hunchback/male
INT 8 |
REF 5 |
TECH 5 |
ATTR 4 |
MA 3 |
BOD 5 |
Run 9 |
Leap 2 |
COOL 8 |
LUCK 6 |
EMP 6 |
Lift 200 |
Skills: Family +10; Notice +6; Endurance +2;
Melee +2; Rifle +2; Drive +2; Basic Tech +6; Wilderness Survival +6; Brawling
+2; Athletics +2; Oratory +5; Expert: Agriculture +6; Leadership +3; General
Knowledge +3; Operate Heavy Machinery +2
Cyberware: None
Gear: Clothing, Winchester M70 w/ 30 rounds
Richard is a poet-souled
hunchback and serves as the head of Richard's Rejects. He is fair,
though has a tendancy to be long-winded.
Goliath: 7 foot tall Strong Man
INT 5 |
REF 8 |
TECH 5 |
ATTR 4 |
MA 6 |
BOD 13 |
Run 18 |
Leap 4 |
COOL 8 |
LUCK 6 |
EMP 5 |
Lift 520 |
Skills: Family +9; Notice +4; Endurance +4; Melee
+3; Rifle +3; Drive +3; Basic Tech +3; Wilderness Survival +4; Brawling
+3; Athletics +4; Strength Feat +8; Wrestling +5
Cyberware: None
Gear: Clothing; Farming gear, Sledgehammer
Goliath was a sideshow
strongman. Notably the tallest, baldest, strongest citizen in Richard's
Rejects.
Billy "The Seal Boy" 10-year old boy
with flippers
INT 5 |
REF 5 |
TECH 3 |
ATTR 4 |
MA 4/10 |
BOD 2 |
Run 12 |
Leap 3 |
COOL 4 |
LUCK 6 |
EMP 7 |
Lift 80 |
Skills: Family +5; Notice +3; Endurance +3; Brawl
+2; Athletics +5; Swimming +10
Cyberware: None
Gear: Clothing, Toys
Billy was one of the original
children to be part of the founding group, he only stands about 2.5-3 feet
tall, and only 4.5 feet when upright, but once put into water his size
loses meaning as he glides through the water. Because of the way
his hands and feet are shaped, Billy has extreme difficulty manipulating
objects.
Tribe size: Nation
Population: 5000 approx.
Troops: 15%
Laborers: 30%
Teachers: 30%
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MAKING A RICHARD'S REJECT
Richard's Rejects are special,
and their stats reflect this. This is one of the few times that a
character can start off with a score exceeding 10 (case in point, Goliath).
Also, the player must decide what the character's defect is( GM determines
it's effect). Because of the defect, and how visible it is, characters
cannot have an empathy exceeding 7. Also, because of the defects,
all cyberware-surgical costs are DOUBLED (Cost only, not damage).
NOTE: If you wanna use psychics, this
is a GREAT place to stick em into your game.