Scrounge | Persuasion & Fast Talk |
Pick Pocket | Dodge / Escape |
Endurance | Notice |
Pick Lock | Streetwise |
Hide / Evade | Brawling or Melee |
SCROUNGE can be found in the Cybergenerations
rulebook.
INT 4 REF 7 COOL 5 TECH 3 MA 6 LUCK 7 BOD 3 ATTR 5 EMP 5
Skills: Scrounge (as per the Cybergeneration) +5; Endurance +2; Streetwise +3; Persuasion & Fast Talk +2; Notice +3; Education +1; Gamble +1; Hide/Evade +3; Shadow/Track +3; Brawling +2; Dodge +2; Melee +2; Basic Tech +1; Pick Lock +1; Pick Pocket +3
Cyberware: None
Gear: Ragged Clothing; dull or homemade knife (1d6-1); 1d6-2 other misc items; 2d6 eb
Description: This represents an urchin
4 - 10 years old.
INT 5 REF 7 COOL 6 TECH 4 MA 6 LUCK 6 BOD 4 ATTR 5 EMP 5
Skills: Scrounge (as per the Cybergeneration) +6; Endurance +2; Streetwise +3; Persuasion & Fast Talk +2; Notice +3; Education +1; Gamble +1; Hide/Evade +3; Shadow/Track +3; Brawling +2; Dodge +2; Melee +2; Basic Tech +1; Pick Lock +1; Pick Pocket +3; Leadership +1; Intimidate +1
Cyberware: None
Gear: Ragged clothing (20% chance of it being armored to SP 10); knife (1d6) and/or blackjack (1-2 & stun); 15% chance of light handgun; 1d6-2 misc items; 4d6 eb
Description: This is usually a ring leader
- boss of younger street urchins, or may be a lieutenant for a "sewer boss".
INT 7 REF 9 COOL 7 TECH 5 MA 7 LUCK 5 BOD 7 ATTR 5 EMP 6
Skills: Charismatic Leadership +6; Awareness / Notice +3; Oratory +2; Brawling +3; Streetwise +4; Persuasion +3; Seduction +3; Athletics +3; Intimidate +3; Human Perception +2; Melee +3; Electronics +3
Cyberware: None (20% chance of low/no maintenance cyberware)
Gear: Victorian clothing that would be typical of an English orphanage-master of the period (SP 8). Think Oliver Twist. Cane (1d6), Monocle (5% chance it has 1 enhancement), 50% chance of having a medium or heavy pistol, otherwise just a light pistol with 1 reload. 4d6 misc. items, 4d6x10 eb.
Description: This is usually the only adult in the picture. He typically has taken unfortunate children, and uses them to gather food, and precious objects for him. "Sewer Bosses" as they are called, usually keep the underlings in line using threats, and by filling their heads with lies (in effect brainwashing them). They are called "Sewer Bosses" for the generalization that these kinds of rings originated from the sewers, however, some 'suits' have been suspected of similar activities, though nothing has been proven yet.