Ammunition Types for CP2020:


This is the listing of ammuntion types for all styles of weaponry found in Cyberpunk 2020. * denotes types note in any supplement to date [up to Chrome2]
Type		    SP Mod.	Damage Mod.	Cost          Legal     BMAC


Normal - - x1 Y x1-2
ArmourPiercing 1/2 1/2 once penetrated x3 Y x1-2
Cased[1] ------by ammunition type----- x2 Y x2-3
Acid[2] 1d6 damage for 3 rds to x5 N x2-3
armour first then target.
Drug by drug type in bullet type x5 N[3] x1-5[4]
*High Explosive 2x 2x x3 N x2-3
HyperPenetration --treat as AP or Normal x3 Y x2-3
which ever is better--
Dual Purpose 1/2 1/2 or x4 Y x2-3
1.5x if
unarmoured
API 1/2 1/2 and x4 N[5] x2-3
1d6 / 1d6/2
from heat [50% fire]
Flechettes 1/2[soft] - x5 N x4-5
Rubber - 1/2 Real, 1/3 Y x1-2
1/2 Stun.
Light APHE 1/2 - x4 N x2-3
*Explosive Tipped 1/4 1/2 x5 N x3-4
AP [ETAP]
EHI[20-30mm][6] 1/4 - x10+ N x3-4
*HEAP 1/2 x1.5 x6 N x3-4
*Glazer - x2 x3 N x3-4
*AntiArmour - 1/2[7] x6 N x4-5
*Taser - 1/4 plus x4 Y x2-3
damage as
a taser at
+2 save
Safety Round[8] 4x 2x x1.5 Y x2-3

Notes:

  1. The old style ammunition common in all firearms before 2005. Uses a
    brass or plastic cased chemical accelerant for the round.
  2. The damage is for a standard round with a acid tip. Special higher
    damage rounds are available only for certain weapons, like airguns and
    the Cyborg Assualt Cannon.
  3. Legality is by the drug,. Sleep and Stun/Nausea drugs are the only legal
    payload of these rounds.
  4. The cost multiplier on the Black Market depends on the legality /
    damage of the drug in question.
  5. Legality of these round is dependant on the Country/State/City you are
    in. Illegal in Europe and most major cities, especially Chicago and New
    York.
  6. Extra High Impact for high calibre weapons, as in Chromebook 2.
  7. Damage to armour first [-6 to hit spot] then to target.
  8. No indirect or ricochets with this round. Shatters if does not penetrate.