"Midget" pocket
hold-out:
P -
P
C 1D6(.22) 2 1 ST 15m 50eb
A sturdy light pistol mean to be
inconspicous, but used only for point-blank attacks. With only
two
rounds in it(a double barrel, over-under design), the gun easily can be
concealed in ones fist!
"Mighty Midget"
pocket
hold-out:
P -1
P
P 4D6+1(12mm) 2 2 VR 30m 225eb
Enjoyed the Midget, but need
something
a bit heavier to put down that metalled up booster? Don't worry
cuz
we got you covered. Introducing the Mighty Midget Hold-Out
pistol.
Still fits in your pocket and is Double barreled. Can be reloaded
as many times as you wish, using our customized Breach-barrel loading
system.
Just pop open your pistol, load a round into each tube, and you don't
have
to worry about bums, muggers, or rapists all night. Buy a Mighty
Midget, and take home a piece of mind.
"Gruel"
anti-personnel
missile:
HVY +1
N R 6D10 1 1 VR
1,000m
5,000eb
kinda like a scorpion 16 missile,
but better for mass troops due to its large explosion radius(30m)
"Sleepy-Time"
doze
grenades:
HVY 0
P E SLEEP 1 1 VR THROW 10eb
The ultimate in non-violent personal
defense, Knockout gas in a hand grenade form. This is currently
the
most powerful knockout gas on the market.(a -2 to knockout roll,
and aditional -2 penalty to actions)
"Tangler" grenade:
HVY 0
J C Special 1 1 ST Throw 15eb
A black pudding-like substance kept
in a canister. One takes the blob from the canister and throws it
at the target. The tangler spreads out and wraps itself around
the
victim, immobilizing him or her. It is a NEARLY IMPOSSIBLE roll
required
to escape (use "strength feat"). This non-fatal technology was a
result of the increased use of nanites. They aren't just for
patch-ups
anymore.
"Tetchner"
Assault
Rifle:
RIF +1 L
P
3d6 60 15 VR 400m 800eb
A different kind of rifle.
Able to be fired single-handed with no penalty. Easily
conceilable
under a long coat. Comes in a variety of finishes. Able to
fire a single round, triple-burst, or full-auto. Can fire full
auto
continuously for thirty seconds without over heating or melting.
Extra light laser
pistol:
P - P R 1d6+3
4 1 UR 20m 175eb
Not the most reliable piece of
hardware,
and extremely hard to come by, but effective to amaze your friends, and
terrify your enemies.
Pop-Up Grenade:
HVY - J R Special 1 1 ST
Throw 125eb
This unique grenade is weighted so that when it comes to a rest it
is in the proper deployment position. The next stage is a spring
which launches the upper three-quarters of the grenade into the
air.
When the launched hemisphere har reached the apex of its ascent, it
bursts
forth with a 360-degree (along 3-axis) field of fire. The upper
section
is packed with 2 kinds of projectiles, arrow heads (1d6+2ap) &
drillers
(2d6+2ap). The arrow heads have monomolecular edges (standard
mono
weapon rules) and the drillers gain their power from spinning and
drilling
into flesh and soft armors (AP as per knife). To determine the
number
of projectiles that hit a target, roll 3d6+2 then subtract the target's
REF + Dodge & Escape (No Die Roll). Targets that are behind
cover
get a +2 bonus. To determine what projectile has hit, roll each
individual
projectile, even it is an arrow head, odd a drill.
Below are guns, and gun stats that I've pulled from Cyberjunk's Forum. Credit is given to the authors. The format's have been altered for the sake of space, though no content has been removed.
Name : Militech Minigun <by Bluemaxx>
HVY | -2 | N | R | 6d6+2 (7.62) | 250 | 50 | VR | 400m | 5000 eb |
Name: Arasaka HTD-35 "Widow Maker" <by BlackHawk>
RIF | 0 | N | R (only one ever made) | 5d6 (5.56) | 30 | 30 | ST | 400m | 700 eb |
The following are a variety of arms posted by D8
M249 Booster Edition
HVY -2 L P 5.56N belt 30 ST $900
Fabrica Des Armes Insurgent
RIF -2/-1 J/L C 5.56CL 15/40 40 UR $900
Tambu No.4 "Windrider"
RIF +2 L P 5.56N 22 30 UR 300m 800eb
Manex Mikado Short Version (w/ smartlink)
SHG +1 L P 12ga 15 2/3 ST 40m 1,200eb
And the biggest and baddest for last...
CAR-24
RIF -2 L R 7.62N 20 25 UR 300m 1000eb
HVY +0 N R Grenade 1 1 ST 300m
Longcoat concealable, 7.62Nato, and a 40mm Under-Barrel
grenade launcher.
Quake Technologies NailGun!
Quake Industries brings us the revolution in Assault
weaponry! Using a double-barreled assembly and firing
high-penetration "Super-flechettes", the NailGun redefines
support fire.
HVY -1 L R 3D6 60x2 4/20/40 ST 150m 4000eb
And if you don't wanna conceal it (or are using a large gun
case/duffel bag to haul it around)...
BAR Mk XIb "Invader"
RIF +1 N R 6.5CL 30 30 ST 400m 1350eb
HVY +1 N R Grenade 14 2 ST 300m
AG-17 "Panzerknacker"
RIF +2 N R 7.62NCL 40 40 ST 400m 1500eb
HVY +1 N R Grenade 4 1 UR 300m
THIS ONE IS BY freakboy6117
ok heres a little number i knocked u[p because i wanted the
gun from a comic i was reading should make your solos day.
The H&K scatter-matic mini gun
Is a revolutionary new urban combat weapon was originally
designed as and experimental concept gun it was so
successes full at its role the company should putting it into full
production within a year. It is still in beta test with a number
of militaries and solos world-wide and so far, the reviews have
been favourable. So, what makes the scatter matic so
special? Well first off it’s a conceal-able shotgun but it doesn’t
use a weenie low powered round like the crusher. Using
Electro-thermal enhancement H&K have made its small
rounds equal in power to a 12 gauge round only half the size.
That means that the gun has an internal capacity of 18
rounds. Secondly the weapons short barrel increases the
spread pattern of the rounds by 50% whilst the range and
accuracy remain close to a standard pump gun due to the
precision engineering and the extra energy supplied by the
ETE rounds. H& k are currently offering two designs a
two-barrel over and under design and a slightly more compact
single barrel model. The two-barrel design allows the weapon
to cool much more effectively as only one barrel is fired at a
time. The biggest advantage of the two-barrel model is that t
it is possible to fire both simultaneously. Unfortunately due to
the extra heat produced by firing both barrels if this is done
without a round to allow cool down there is a 10% cumulative
chance that the barrel will warp lowering accuracy by –2
permanently. For each double round fired without cooling time
equal to the number of double barrel shots fired in rounds.
The gun uses an internal magazine that means all 18 rounds
can be reloaded in one round. An external magazine can be
added to the system that allows 36 rounds to be carried but
does make the weapon much harder to conceal. The final point
is that the battery pack built into the weapon is slightly to
small for the job it only contains sufficient juice for 24 rounds
however the H&K manufacture a secondarily battery pack
linked by cable which is built into a various holsters designed
for the weapon.
This weapon is a must for all most any type of irregular troop.
It’s a perfect urban combat weapon it also is the perfect
weapon for personal protection offering a multiple target take
down potential and with its huge ammo capacity it even
competes favourably with SMGs for room sweeping and house
to house tactics
Double barrel model
SHG –1/2* J/L† R 4d6 H&K custom 18/36† 1/ 2* ST 40 m
* When firing both barrels simultaneously
† Second statistic due to extended magazine
Single barrel model
SHG –1 J/L† R 4d6 H&K custom 18/36† 1 ST 40 m
Ammo is currently three eb per round but this will probably
decrease if the round is mass-produced Availablee in
buckshot, flechett, slug and HE‡ round
Extended battery pack holsters are 300 eb and contain
enough power for 84 rounds
Extended mags are 25 eb
Standard are 20 eb
‡ HE is only 3d6 due to smaller round size and is 10 eb per
round any on else tell me if its ok