The Mecha Pilot
This is the listing for the new Cyberpunk 2020 class from Road Strikers,
The Mecha Pilot. Note though that this is MY skill listing designed by
myself and is in no way taken from any book. Although I have based it somewhat
on the PA Trooper from Maximum Metal only because of the similarities.
Also listed are descriptions for new skills (marked as New Skill)
as well as any new difficulty modifiers. Bon appetite!
Also note that this listing is based on the Cyberpunk V.2 rules and
will have a companion listing when the new V.3 rules come out (Or at least
when I aquire the book).
Skill Listing For Mecha Pilot
Mecha Sense - New Skill
Driving or Pilot Heavy
Heavy Weapons
Rifle
Mecha Tech - New Skill
Awareness/Notice
Weaponsmithing
Athletics
Brawling or Martial Arts
Intimidation
New Skill Description
Mecha Sense (3): This skill resembles the PA Trooper's PA Sense.
It can be used when the pilot is both in and out of the Mecha. However,
when outside the mecha, the skill is used at half value (rounded down).
At +2, you can move about without falling and transform without falling
apart. At +4, you're like an acrobat just learning the ropes. At +6, you
rank up there with some of the best. At +9, you can do a summersault with
a 180 while transforming.
Mecha Tech (3): This skill deals with the construction and repair
of mechas. This skill can be used to repair PAs as well. However, like
the Mecha Sense skill, the skill half the value rounded down.
Expert: Mecha Design: With this skill, a person can design the
mechanics necessary to create the complex mechas. However, a computer with
some form of CADs is required to do intricate detail. Without it, the person
can come up with a overall format.
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