The following charts show the basic, stripped down frames for each type of mecha. The frames do not come with the wheels or with other options, all of which must be purchased seperately.
Class | Cost (EB) | Tonnage | Torso SDP | Limbs SDP | Head SDP | Spaces(torso) | Max. Pass. | Max. Armor | Max. Hand Weapons |
---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Class | Cost (EB) | Tonnage | Torso SDP | Limbs SDP | Head SDP | Spaces(torso) | Max. Pass. | Max. Armor | Max. Hand Weapons |
---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Step 2 - Movement Options
The next step is to determine how the Mecha moves when in vehicular
form. Most vehicles (Cars, Bikes, ect) use wheels for movement. But in
some cases, you may decide to use other options.
Components | Cost (EB) | SDP |
---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
Wheels, Standard/Armored:Wheels must be placed in one of the following configurations:
JumpJets: This system allows a Roadstriker the ability to fly
similar to the PA Trooper system. JumpJets may be placed in the torso spaces
of any type of Roadstriker, but may only be employed when the mecha is
in a humanoid configuration. Each JumpJet takes up one torso space. Extra
JumpJets amy be installed as backup.
Step 3 - Weapons And Speeds
For this step, I would recommend using the Maximum Metal book. However,
the weapons can only be hand held and cannot be built into the mecha itself.
Please watch this section carfully as I may decide to change a few rules
around as I get use to designing Mecha for Cyberpunk. As for speed, Also
use the Maximum Metal book's rules on speed for Bikes and Cars/Vans. Unless
I come up with my own at a later date.
Step 4 - Armor
Now we move on to the defensive portion of the design: the armor. Note
the number listed for the maximum armor the mecha can have. Below is a
chart that shows the different levels of armor available to the mecha.
Armor Type | SP Rating |
Level 1 - Lght Hiveloc | 12 |
Level 2 - Medium Hiveloc | 25 |
Level 3 - Heavy Hiveloc | 50 |
Level 4 - Extra Heavy Hiveloc | 75 |
Step 5 - Other Options
Below is the available options for the Mecha. However, Maximum Metal
also has a few options that are just as good to use. Again, I recommend
the book.
Options | Cost (EB) | Torso Spaces |
Camoflage | 5,000/level | NA |
Silent Running | 10,000/level | NA |
Targeting Scope | 5,000 | NA |
Night Driving | 2,000 | NA |
Submersible Option | 20,000 | 1 |
Ejection Seats | 3,000 (+2,000 for Sender) | NA |
Hydroslick Jets | 10,000 | 1 |
Bogg Sprayer | 10,000 | 1 |
Smoke Dispensers | 5,000 | NA |
Radio | 4,000 | NA |
Enhanced Radio | 6,000 | NA |
Enhanced Sensors | 5,000 | NA |
M.A.S.P. | 10,000 | NA |
ECM | 10,000 | NA |
ECCM | 10,000 | NA |
Camoflage: Spotting an unmodified Roadstriker requires a SIMPLE Awareness/Notice roll by the observer. To make distinguishing your Striker from a normal vehicle, you can by this handy Camoflage system. This system makes your unit look more like what it's suppose to resemble in its "street" form. you must pay 5,000 to increase the observer's Awareness/Notice difficulty by one level. At 20,000, your mecha is indistinguishable from any standard, modern street vehicle.
Silent Running: This option allows you to move more silently. The cost is 10,000 for every -1 modifier on the listener's Audio Awareness/Notice roll.
Targeting Scope: Increase weapon accuracy by +1
Night Driving System: Infrared headlights will light a road area 100 meters long and 50 meters wide. Additional IR sensitive cameras and an IR polarized windscreen allows the mecha to maneuver withoutusing visible light.
Submersible Option: Usable only by Mechacars, this option allows your mecha to submerge in any or all rivers and oceans. Integral life-support system carries enough air for 4 hours.
Ejection Seats: You may opt to replace any or all of your standard seats at a cost of 3,000 EB each. Activated by a hidden trigger (Or from a hand held radio sending unit at the cost of an additional 2,000 EB), the seat rockets the occupant skyward dropping him 50 meters behind the vehicle.
Hydroslick Jets: This system sprays a fine mist of frictionless liquid 50 meters directly behind the vehicle. Anyone passing through this contaminated area must make a Driving check > 20, or lose control. the system has enough for 6 slicks. The slick evaporates in 10 turns.
Bogg Sprayer: A thick, gel-like substance which acts as a form of superglue. Anyone passing through the covered area is affected. Those in vehicular form must first make a driving check at -3. If the check is failed, those in cars stop at a skewed angle and those on mechabikes fall over. If the check succeeds, they travel through at about half their top speed. Those in Humanoid form travel through the muck at a -4 to MA. This is deployed just like the hydroslick except that the Bogg doesn't evaporate.
Smoke Dispensers: When used, a smoke cloud is placed around the vehicle covering a 50m area. This cloud makes firing from any direction at the mecha difficult (-3 to strike). The smoke lasts for 3 turns and the hit penalty is reduced by 1 per turn. The cloud does not move with the mecha that make it. The M.A.S.P can see through it.
Multichannel Radio: This option allows communications up to 25km distant, blocked only by sizable mountain ranges, buildings, or amounts of metal.
Enhanced Radio: This aloows the radio to send/receive scarmbled signals up to 50km. It can also be used as a radio-direction finder, if the operator makes a successful Electronics or Awareness/Notice (GM's call) check vs. the signal strength (20 for Roadstriker/backpack radios, 25 for hand comms) +1D10.
Extended Sensors: This special sensor package contains the following sensor additions:
MILITARY ONLY OPTIONS
M.A.S.P. (Military Advanced Sensor Package): Available only through military or black market channels, M.A.S.P. is similar to the Extended Sensor package. It contains the Thermoptics and the Advanced Hearing options (with a +2 to Awareness on both), as well as a phased-array active radar system (+1 Awareness when detecting flying objects/missiles, aircraft, ect).
ECM (Electronic Counter Measures) & ECCM (Electronic Counter
Counter Measures): This system works just like those in the Maximum
Metal book.